

#ifndef __C_TEXT_SCENE_NODE_H_INCLUDED__
#define __C_TEXT_SCENE_NODE_H_INCLUDED__

#include "ITextSceneNode.h"
#include "IGUIFont.h"
#include "ISceneCollisionManager.h"

namespace irr
{
    namespace scene
    {

        class CTextSceneNode : public ITextSceneNode
        {
        public:

            //! constructor
            CTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
                gui::IGUIFont* font, scene::ISceneCollisionManager* coll,
                const core::vector3df& position = core::vector3df(0,0,0), const wchar_t* text=0,
                video::SColor color=video::SColor(100,0,0,0));

            //! destructor
            virtual ~CTextSceneNode();

            virtual void OnPreRender();

            //! renders the node.
            virtual void render();

            //! returns the axis aligned bounding box of this node
            virtual const core::aabbox3d<f32>& getBoundingBox() const;

            //! returns amount of materials used by this scene node.
            virtual s32 getMaterialCount();

            //! sets the text string
            virtual void setText(const wchar_t* text);

            //! sets the color of the text
            virtual void setTextColor(video::SColor color);

            //! Returns type of the scene node
            virtual ESCENE_NODE_TYPE getType() { return ESNT_TEXT; }

        private:

            core::aabbox3d<f32> Box;
            core::stringw Text;
            video::SColor Color;
            gui::IGUIFont* Font;
            scene::ISceneCollisionManager* Coll;
        };

    } // end namespace scene
} // end namespace irr

#endif

